AI Insights · Timothy · April 2025
Top Boat Games Performance in Q1 2025 in the US
Explore the performance trends of the top boat games on a unified platform in the US during the first quarter of 2025.
In the first quarter of 2025, the top boat games in the United States experienced varying performance trends across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into how these apps fared.
My Cruise by EYEWIND LIMITED saw a fluctuating pattern in weekly revenue, peaking early February at around $5.1K. Downloads were consistently strong throughout the quarter, starting at 28.2K and closing the period with a rise to 23K. However, weekly active users faced a significant decline, dropping from 52.2K to 14.7K by the end of March.
Submarine Jump! from Kwalee Ltd maintained a stable download rate, with a notable spike to 17.3K in late March. Active users decreased slightly over the quarter, from 46.5K to 27.3K.
Ship Simulator: Boat Game by Azur Interactive Games Limited had a mixed quarter. Revenue was inconsistent, with peaks at $1.5K early in the quarter, while downloads varied, starting at 19K and dropping to 6.6K. Active users remained robust, averaging around 200K throughout.
Cruise World! by Supercent, Inc. showed low revenue figures, with a peak of $91 early in the quarter. Downloads decreased significantly from 34K to 6.5K by March's end, but active users saw a positive trend, growing from 81.2K to 77.1K.
Linked Boat Trip had an interesting quarter, with downloads beginning at 2.4K and surging to 21.7K by mid-March. However, revenue data was not available for the period.
These insights provide a snapshot of the dynamic market for boat games in the US, with more detailed analytics available through Sensor Tower.